![]() ![]() The initial setup with the adapter works really well and quickly, almost without using the instructions. The whole thing came in a cloth bag, in which you can store everything well. The scope of delivery included the headset, a windscreen for the microphone, an adapter for the PC, a USB 3.0 charging cable and an audio cable. I found all of that with the JBL Quantum 610. In addition, a cool design, a microphone that can be adjusted variably and maybe something with lighting ![]() It should be wireless, comfortable, well padded and especially suitable for people who wear glasses. ![]() But if you don’t want your head to buzz, there are better options.īefore you buy, take a look at our Razer promo codes for ways to lower the price.I wanted a headset with which I can listen to music, chat in Discord, listen to Netflix and various media libraries. If you’re sold on the idea of haptic headsets, the Kraken V3 Pro is a capable peripheral that works well on a variety of systems. Razer’s own BlackShark V2 Pro offers similar sound at a cheaper price, while the Logitech G Pro X Wireless also costs $200, but has better sound across the board. ![]() But as a wireless gaming headset with haptic feedback, it can be a frustrating peripheral. Razer Kraken V3 Pro review: VerdictĪs a wireless gaming headset, the Razer Kraken V3 Pro delivers, providing excellent sound, a comfortable fit and plenty of software options. I found that “off” was by far the most comfortable setting, but your mileage may vary. It's also worth noting that you can adjust the haptics to four different levels, either via the physical button or the Synapse software: Low, medium, high or off. We never got anywhere near 44 in our tests, but we also played with lighting and haptics frequently, so expect a few dozen hours either way. The mic itself is clear and does an excellent job of minimizing background noise, while Razer claims the battery can last between 11 and 44 hours, depending on lighting and haptics. You can change equalization levels (music modes, game modes and so forth), customize the RGB lighting, determine how much mic sidetone you want and so forth. The Razer Synapse software also offers a robust suite of sound options for the headset. While the 3.5 mm sound quality isn’t as good, some expensive PC headsets choose to eschew this option entirely. With its wireless USB dongle, you can connect it to a PC, PS4, PS5 or docked Switch with its 3.5 mm cable, you can connect it to a phone or Xbox controller. Apart from that, though, the Kraken V3 Pro is a customizable and versatile headset. The most unusual feature of the Razer Kraken V3 Pro is its haptic feedback, as discussed above. It’s inoffensive for everyday listening, but it’s less than I expected from a $200 headset. Even after I played with equalization settings, most music had a kind of muted, muddied sound to it, which flattened vocals, treble and bass into a single unremarkable soundscape. Handel, and none of the tracks stood out. I listened to tracks from Flogging Molly, Old Crow Medicine Show, The Rolling Stones and G.F. Music, on the other hand, was a bit more of a mixed bag. In every case, the headset provided a rich, nuanced soundscape, whether I was blasting demons with futuristic gunfire, or listening to an orchestral score while traveling across an epic fantasy realm. I tested the device with a variety of PC, PS5 and Switch games, including Age of Empires IV, Doom Eternal, Assassin’s Creed Valhalla and Final Fantasy XIV. When it comes to in-game sound quality, the Razer Kraken V3 Pro lives up to its premium potential. I polled some other journalists in the Future NYC office about the Kraken V3 Pro’s haptic feedback, and it averaged out to somewhere on the negative side of “neutral.” A few other writers hated it outright one liked it, but admitted that it’s an “acquired taste.” In any case, I wouldn’t recommend paying the Kraken V3 Pro’s premium unless you’re at least open to the possibility of enjoying aural haptic feedback. I found the experience to be like a constant, low-grade muscle spasm, and had to turn it off entirely after trying a few different games. Your ears are much more sensitive body parts, for one thing, and frequent buzzing can be distracting, uncomfortable or simply obnoxious. While I can’t predict anyone’s tolerance for haptic feedback on their ears, I can say that it’s quite a different experience than feeling it in your hands. ![]()
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